Using Workflow to Script Enemy Behavior
If you ever thought that Windows Workflow was a boring technology, this article might prove you wrong. The author uses WF to script enemy behavior in a gaming context. He illustrates by example of NPC behavioral simulation that you can create state machine workflows that spawn sequential workflows when certain states are entered or even when certain events are signalled into the workflow by outside stimuli.
Author: Kevin Hoffman
Date added: 11/6/2006 7:20:04 PM

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